![]() If you want to have immortal NPCs, try to have them clearly marked-or just let them be killed. Often, immortal NPCs won't even be clearly marked, meaning that sometimes the player can be wailing on an enemy that can't even take damage. Having immortal NPCs breaks immersion, and while you don't want the players to be unable to finish the game, you do need to try and keep the rules of your world consistent. RPGs are most often guilty of this, giving certain NPCs “plot armour”-because if they die then the player is stuck, unable to One way that games change the rules is by making some characters immortal. ![]() Not fun for the player if the rules keep changing every ten seconds. There's nothing wrong with making toys-Minecraft is pretty successful-but games need rules, and it's Should generally have a clear idea of what they want to accomplish,īecause a game without challenge isn't a game-it's a toy. Games are generally built around the idea of challenges and progress, and we use rules to determine how well the player is doing. Let's have a lookĪt some of the common pitfalls regarding this, and how we can try to Outcomes-but sometimes, things can get muddled. Games, there are very clear sets of rules, and any actions the player takes should have expected Just throwing dice or doing complex mathematical equations, itĭoesn't matter-as long as the player knows how the game works. To complex, it's important that the player knows how to play. Like SpaceChem or Factorio, can be incredibly complicated affairs that test our Some games, like Snakes and Ladders, are pretty straightforward-but some games,
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